We make games
Where you blow stuff up
Horizon Shift '81 is an explosive wave based, single screen, retro shooter.
Do what it takes to protect your horizon from the ever encroaching enemy attack!
Jump, Shoot, Dash and Flip your way through over 36 intense stages.
Horizon Shift '81 is the sequel to the TIGA award nominated shooter, Horizon Shift.
“There’s no way around it, in my opinion. Horizon Shift 81 is a must have for any Switch owning SHMUP fan. There’s not another shooter like it on the eShop, currently.”
9/10 - The Nintendo Nomad
“"This is one of the best shoot 'em ups available on the Nintendo Switch"”
(A-) – Defunct Games
“Horizon Shift ’81 fully realises its potential from the past iteration and is highly recommended for anyone who enjoys arcade-like experiences.”
4/5 – Rapid Reviews UK
Hyper Bounce Blast is a stomach-churning retro shooter blended with classic platforming action. Bounce, shoot and dodge to survive the ever-increasing enemy attack. Bring it on!
Use the unique bounce multiplier system to maximise power-ups, build your hyper and survive the onslaught! Featuring a fantastic soundtrack produced by electronic musician Quantum Firefly.
“Iit’s half platformer, half shoot ‘em up. Isn’t that beautiful?”
Rock Paper Shotgun
“Hyper Bounce Blast is Flump Studios’ latest love child. It mixes a whole lot of genres together in one crazy mashup and it’s surprisingly good at it as well.”
9/10 – 3rd Strike
“Hyper Bounce Blast has a ton of replay value and is super entertaining.”
A – Ubercrit
Hyper Bounce Blast is available on steam now! Click here to view the steam page.
Horizon Shift is an explosive wave based, single screen shooter, with a ton of new ideas and platformer elements.
Do what it takes to protect your horizon from the ever encroaching enemy attack! Use the unique risk reward multiplier system to maximise power-ups, build your bomb and destroy EVERYTHING!
Horizon Shift also features an amazing pulse pounding soundtrack produced by Jason Heine of Heine House Entertainment. These original compositions are a fusion of House, Electronica and Chiptune.
“If you are an unwavering addict of shmup and bullet hell games or are simply curious with a streak of masochism, you need to check Horizon Shift out. Your search for space shooter heaven is over. This is the end of the line.”
9/10 – Gamers Honest Truth
“Arcade nostalgia meets indie Innovation”
9/10 – SplashGames
“It features great music and fast paced gameplay. If you’re a fan of old-school arcade games, this is definitely one for you.”
8.5/10 – Game Insider
Horizon Shift is available on steam now! Click here to view the steam page.
'Things will explode, things will die, you will dodge, you will do maths...Yes maths!'
Super Killer Hornet Resurrection is an intense vertical shooter with a brain train twist.
Through the chaos and explosion try to answer the falling math problems to increase your multiplier and power up your ship.
Featuring a superb sound track by UK rock hip hop maestros the Sixty fours as well as classic tracks from Dylan Barry.
“Super Killer Hornet Resurrection is a refreshing SHMUP. It forces the player to think on their feet while dodging a bullet storm”
A- – 30 Plus Gamer
“I wouldn't hesitate to recommend picking it up if you're a fan of the genre.”
8/10 – The Games Den
“Flump Studios made an absolute masterpiece with this game”
8/10 – Press Start to Begin
Super Killer Hornet Resurrection is available on steam now! Click here to view the steam page.
We're been making games for a while now.
Here's a selection of games from our XBLIG, Windows phone and OUYA days.
Classic shmup action
Super killer hornet is the original math 'em up SHMUP
Maths + Time limit = pressure
Dodge and destroy!
Our first game
Flump Studios is mainly a one man band, ran by me, Paul Marrable. I prefer to refer to Flump Studios as 'We' rather then 'Me' as I don't really believe any game is fully created by one person. Every one of my games has had someone else's hand in it's creation, whether it's been Dylan Barry from Railslave, working on the art and music of SKH Resurrection or Jason Heine of Heinehouse studios providing the awesome sound track to Horizon Shift, there's always been another creative force pushing the development along.
Sooo...I've making games since I was about 8, which is coming up 30 years now. I started with small, silly games on the Amstrad CPC 464. I started Flump Studios back in 2011 when it seemed like a good idea to start selling these small, silly games.
The first Flump Studios game released for public consumption was Retro Racer on the Windows Phone, followed quickly by the original Super KIller Hornet on Xbox Live Inides. The sales weren't great but the reviews were OK, more importantly I realised the Indie Dev community was awesome and full of awesome, supportive people. Even now the sales aren't great but the community is as awesome as ever, and as long as they're awesome I'll keep making games :)
Horizon Shift is one of the most brilliant single screen shmups ever created, that it’s heavily influenced by Taito contemporary classics like Space Invaders Extreme. But it also succeeds on putting a lot of masterful new design ideas on the table, trying to break the player’s preconceptions regarding the genre in disruptive and fully original ways.
Nice and simple SHMUP until MATHS. As you're playing you build up maths questions, answering them correctly increases your firepower. Nutty concept and it works great. Tickles the brain. 10/10 would shop again A++++
I found Hyper Bounce Blast graphically stunning, and it runs smoother than ever. Every new game from the Studios is yet another big step towards indie professionalism, and I'm really excited to see what is next to come out of their magic hat of high-quality games.
Somewhere in Leamington Spa